![]() Veteran Sharpshooters and Light Infantry Rebalance – FotS It also lets you recruit Imperial Trade Ships, a non-Christian restricted version of the Nanban Trade Ships, but if you prefer to play Christian clans (Otomo are my favorite) then a fully upgraded Nanban dock gives you access to recruiting the Black Ship, so you’ll still outgun everyone else on the high seas!ġ2. They’re generally in between an ashigaru and samurai in stats, and they can really help if you want to roleplay as a bloodthirsty samurai pirate warlord! Also, depending on where you build it you can get cool Wako pirate units, similar to the Mori DLC units. If you want to go the full pirate route, then building the Pirate Port will give you access to the Wako ships that are normally AI restricted. Updated Wako Units + Pirate Ports + Imperial/Black ShipĪdding versatility to every faction’s unit roster, this mod gives every faction the ability to build Pirate ports instead of the classic Nanban or military port.īecause not everyone wants a Nanban trade port (that pesky religious conversion), this mod adds some other options to development. Plus, running armies with a bunch of Kisho Ninjas is challenging but great fun.ġ3. This mod, however, changes both units so they are buffed from the standard ninjas of the other factions, which makes playing both the Tokugawa and the Hattori significantly better. They had significantly less ammo than their non-unique counterparts, which left a bad taste in my mouth and honestly made me avoid both factions, regardless of their other abilities. Their Kisho Ninjas, honestly one of the more fun units in the game, didn’t just have the same stats as other factions’ ninjas, but worse stats. Because of this, it was especially disappointing to learn that both factions with unique Kisho Ninjas, the Tokugawa (the final victors of the Warring States Period) and the Hattori, were bugged. Unique units are always part of the flavor in any Total War game, and this is especially true of Shogun 2 because of its relatively small roster. Plus, the mod is compatible with Fall of the Samurai as well, and who doesn’t like gunning down their enemies from all sides in a chokepoint! Of course, as with any modded map, occasionally the scale and AI of Total War can’t keep up, but these problems are rare, and honestly, the fun tactics that can come with a new map design are worth it. This will satisfy gamers seeking more variety in their game as well as those history nerds who have always wanted to play their final siege of Kyoto in an accurate recreation of the 1500s city. To fix this, this mod adds 36 entirely new, historically accurate siege maps to the game. On your first campaign in Shogun 2, they seem unique enough, but after a while the siege maps especially begin to look familiar. This mod fixes a problem that many Total War games face, and that is seeing the same maps over and over after a long playthrough. Both small and large mods can add a new facet to the game that give an entirely new experience. ![]() ![]() However, the amount of content that can be released by one company, no matter how good it is, is completely overshadowed by mods the community makes. Total War Shogun 2 has an insane amount of replayability, and that is increased by the DLC that Creative Assembly has released. ![]()
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